Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. Guests will usually flee if they see the player character, while they still possess a bottled soul. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests. Neko Zombie, a heavily stitched cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying.